Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link "Domain system allows cities and castles (what are these castles, I wonder) to expand player’s area of control and acquire resources.Landscape changing plays an important role allowing player’s class to use lands, natural resources and wonders more effectively."įlying units land between battle turns - to avoid exploits. Each class will also have a quite big skill tree. I'm slightly disappointed, but naval battles were never fun in both AoW and HOMM.Ĭlass units are unlocked by researching them, and they come somewhat later than racial units. This is a nice alternative the the frontal siege assault and is also inline with historic sieges.įrom what I understand, transport ships will work like in Warlock. This gives garrisons a stronger incentive to make break out attacks. Relating to sieges: attackers are now able to wear cities out by camping outside a city’s surrounding farmlands. The issue was, apart from realism(tiny cities), that it was often frustrating to run a marathon at the start of a siege.įor open field battles, the 6 directions are maintained. Each stack (max 6 units, down from 8) starts some distance from the others. If stacks from adjacent hexes attack, they are simply spread out. I've been reading some developer replies on the official forums.
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